The server's own banner, as it publishes it
Exhibit no. 1,228Acc. 2026.1228
[EU] Facepunch 12
Rust server · in the archive since 13 September 2026
Online 79.137.98.17:28020 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:41 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:20 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:41 UTC FW28d ago
- Peak
- 38
- Crowd
- –
- Lasted
- running
- Players before
- 11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [EU] Facepunch 12?
[EU] Facepunch 12 and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.
What do the server tags on [EU] Facepunch 12 mean?
The game's server browser reads these tags published by [EU] Facepunch 12: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): The server offers Facepunch's tutorial to new players; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EU] Facepunch 12?
These Rust Server History lists include [EU] Facepunch 12: Rust tutorial servers: the record, European Rust servers, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
The record
Does [EU] Facepunch 12 run smoothly?
226 server fps on average over the last 48 hours, never below 214. Buildings, deployables and everything else in the world came to as many as 127,794 entities. Up to 5,894 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [EU] Facepunch 12 run?
The recorded build for [EU] Facepunch 12 is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is [EU] Facepunch 12 online, and how reliable is it?
The live count shows [EU] Facepunch 12 online right now. About 7 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EU] Facepunch 12 located?
The name of [EU] Facepunch 12 points to Europe, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 79.137.98.17:28020.
Wipe history
What does wipe day look like on [EU] Facepunch 12?
An average peak of 38 players was drawn by its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked.
What is the wipe schedule on [EU] Facepunch 12?
[EU] Facepunch 12 wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 2 hours ago its current world was made. Its tags carry a monthly wipe schedule.
Population
How does [EU] Facepunch 12 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 12 at #1,228, among the top 6% of all ranked servers.
How busy is [EU] Facepunch 12?
9 players are on [EU] Facepunch 12 at present, from 300 slots. A seven-day average of 6 players is recorded, with a peak of 20. An average of 10 players at 19:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on [EU] Facepunch 12?
No gather rate is stated in the name of [EU] Facepunch 12. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The in-game Official tab of Rust lists it. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does [EU] Facepunch 12 run?
A procedural map of size 4,500 with seed 88587119 is what [EU] Facepunch 12 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Joining the server
How do I join [EU] Facepunch 12?
Entering client.connect 79.137.98.17:28020 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.