The server's own banner, as it publishes it
Exhibit no. 989Acc. 2026.0989
[EU] Facepunch 8
Rust server · in the archive since 13 September 2026
Online 79.137.98.10:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 18:20 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW28d ago
- Peak
- 63
- Crowd
- –
- Lasted
- running
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs [EU] Facepunch 8?
A playrust.com hostname is published by [EU] Facepunch 8 and by 124 other servers we track, which points to the same operator.
What do the server tags on [EU] Facepunch 8 mean?
The game's server browser reads these tags published by [EU] Facepunch 8: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp350 (Max players): Slot count: 350; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is open to new players here; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [EU] Facepunch 8?
The Rust Server History lists that feature [EU] Facepunch 8 are: Rust tutorial servers: the record, European Rust servers, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Server record
Does [EU] Facepunch 8 run smoothly?
219 server fps on average over the last 48 hours, never below 199. Buildings, deployables and everything else in the world came to as many as 136,980 entities. Up to 6,356 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] Facepunch 8 run?
Rust network protocol 2635 and build 168909 is the build [EU] Facepunch 8 runs, on Windows. The protocol must match to join, and Steam handles that update.
Is [EU] Facepunch 8 online, and how reliable is it?
[EU] Facepunch 8 is listed as online now. Going by its reported uptime, it restarted about 5 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is [EU] Facepunch 8 located?
No region tag is published by [EU] Facepunch 8, but its name points to Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 79.137.98.10:28015 as the address.
Wipe log
What does wipe day look like on [EU] Facepunch 8?
An average peak of 63 players was drawn by its recent wipes. At 2 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on [EU] Facepunch 8?
The force wipe is the only wipe on [EU] Facepunch 8, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.
Player record
How does [EU] Facepunch 8 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 8 at #989, among the top 4% of all ranked servers.
How busy is [EU] Facepunch 8?
12 players are on [EU] Facepunch 8 at present, from 350 slots. A seven-day average of 9 players is recorded, with a peak of 23. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 16 players.
Rules and settings
What are the rules and settings on [EU] Facepunch 8?
You will not find a gather rate in the name of [EU] Facepunch 8. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The in-game Official tab of Rust lists it. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does [EU] Facepunch 8 run?
A procedural map of size 4,500 with seed 1376277816 is what [EU] Facepunch 8 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join [EU] Facepunch 8?
Enter client.connect 79.137.98.10:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp350
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.