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Exhibit no. 8,392Acc. 2026.8392

Hunter's Cove

Rust server · in the archive since 17 September 2026

Offline 79.127.254.131:28015 checked 6h ago

moddedoxide
To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#8,392top 38%
Last wipe3d agoMon 26 Oct, 02:52 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 04:05 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202602:52 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 20 Oct 202602:54 UTC9d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6 days
    Players before
    1
  3. Sat 17 Oct 202602:31 UTC12d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  4. Thu 15 Oct 202622:27 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  5. Thu 1 Oct 202600:34 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    16.1 days
    Players before
    1
  6. Tue 29 Sep 202622:54 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  7. Tue 29 Sep 202606:47 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  8. Fri 25 Sep 202605:48 UTC34d ago
    Peak
    –
    Crowd
    –
    Lasted
    4 days
    Players before
    1
  9. Thu 24 Sep 202601:03 UTC35d ago
    Peak
    –
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  10. Sat 12 Sep 202602:23 UTC47d ago
    Peak
    –
    Crowd
    –
    Lasted
    11.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75102:0003:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Hunter's Cove mean?

The game's server browser reads these tags published by Hunter's Cove: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Hunter's Cove?

The Rust Server History lists that feature Hunter's Cove are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Hunter's Cove run?

The recorded build for Hunter's Cove is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is Hunter's Cove online, and how reliable is it?

The record shows Hunter's Cove offline at this moment, last seen 6 hours ago. 7 of 168 hours, or 4% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 September 2026.

Where is Hunter's Cove located?

No region is published by Hunter's Cove. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 79.127.254.131:28015.

Wipe history

What does wipe day look like on Hunter's Cove?

An average peak of 1 players was drawn by its recent wipes. At 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hunter's Cove?

No next wipe can be predicted: Hunter's Cove wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 3 days 7 hours ago its current world was made.

Player record

How does Hunter's Cove rank against other Rust servers?

The last seven days of player hours place Hunter's Cove at #8,392, among the top 38% of all ranked servers.

How busy is Hunter's Cove?

No current count exists for Hunter's Cove; it was last seen 6 hours ago. The seven-day average stands at 1 players; the peak is 1. The busiest hour of the last 48 was 03:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Hunter's Cove?

No gather rate is stated in the name of Hunter's Cove. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Join record

How do I join Hunter's Cove?

Entering client.connect 79.127.254.131:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.