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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,312Acc. 2026.15312

Local audit validation

Rust server · in the archive since 4 October 2026

Offline 78.63.13.236:28175 checked 15d ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,312top 71%
Last wipe24d agoSun 4 Oct, 15:53 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local audit validation mean?

The game's server browser reads these tags published by Local audit validation: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167584 (Build): Build number: 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local audit validation?

These Rust Server History lists include Local audit validation: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Local audit validation run?

On Windows, Local audit validation runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local audit validation online, and how reliable is it?

Local audit validation was last seen 15 days 13 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 4 October 2026.

Where is Local audit validation located?

There is no region published by Local audit validation. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 78.63.13.236:28175.

Wipe log

What is the wipe schedule on Local audit validation?

The record holds too few of Local audit validation's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 24 days 15 hours ago its current world was made.

Player record

How does Local audit validation rank against other Rust servers?

Over seven days of player hours, Local audit validation ranks #15,312, inside the top 71% of all ranked servers.

How busy is Local audit validation?

The last sighting of Local audit validation in the live count was 15 days 13 hours ago; it is offline now.

Rules, map

What are the rules and settings on Local audit validation?

You will not find a gather rate in the name of Local audit validation. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Local audit validation run?

A procedural map is what Local audit validation runs; the game generates it.

How to join

How do I join Local audit validation?

Press F1 in Rust to open the console, then enter client.connect 78.63.13.236:28175 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167584
Build Build number: 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.