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Exhibit no. 15,338Acc. 2026.15338
Staging Dev Server
Rust server · in the archive since 21 October 2026
Offline 78.47.161.198:28015 checked 1h ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
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Thu 29 Oct 202605:27 UTC2h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202604:27 UTC3h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202602:27 UTC5h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Thu 29 Oct 202601:27 UTC6h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202623:27 UTC8h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202622:27 UTC9h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202621:27 UTC10h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202620:27 UTC11h ago
- Peak
- –
- Crowd
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- Lasted
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- Players before
- 0
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Wed 28 Oct 202619:27 UTC12h ago
- Peak
- –
- Crowd
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- Lasted
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- Players before
- 0
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Wed 28 Oct 202616:57 UTC15h ago
- Peak
- –
- Crowd
- –
- Lasted
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- Players before
- 0
Open the archive box: 10 earlier resets
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Wed 28 Oct 202615:57 UTC16h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202613:57 UTC18h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202612:57 UTC19h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202611:57 UTC20h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202610:58 UTC21h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202610:27 UTC21h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202609:27 UTC22h ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202607:57 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202607:27 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
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Wed 28 Oct 202605:57 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Staging Dev Server mean?
You can see the tags Staging Dev Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169621 (Build): This server runs game build 169621; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Staging Dev Server?
The Rust Server History lists that feature Staging Dev Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server entry
Does Staging Dev Server run smoothly?
Across the last 48 hours it averaged 254 server fps; the low was 251. As many as 45,000 entities were in the world: buildings, deployables and the rest. Up to 1,518 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Staging Dev Server run?
Rust network protocol 2635 and build 169621 is the build Staging Dev Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Staging Dev Server online, and how reliable is it?
Offline now, Staging Dev Server was last seen 1 hours ago. Going by its reported uptime, it restarted about 30 minutes ago. Of 168 hours in the last 7 full days, 53 were up: 32% of the time. First seen by Rust Server History on 21 October 2026.
Where is Staging Dev Server located?
No region is published by Staging Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 78.47.161.198:28015.
Wipe log
What is the wipe schedule on Staging Dev Server?
A new world is made every few hours on Staging Dev Server, none of which counts as a wipe; the server keeps no wipe schedule.
Player record
How does Staging Dev Server rank against other Rust servers?
Player hours over the last seven days put Staging Dev Server at #15,338: a place in the top 69% of all ranked servers.
How busy is Staging Dev Server?
Staging Dev Server is offline at present, having last been seen 1 hours ago. An average of 0 players is recorded across the last seven days.
Map and rules
What are the rules and settings on Staging Dev Server?
The name of Staging Dev Server carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does Staging Dev Server run?
A procedural map of size 3,000 with seed 12345 is what Staging Dev Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Staging Dev Server?
Enter client.connect 78.47.161.198:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169621
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.