The server's own banner, as it publishes it
Exhibit no. 15,290Acc. 2026.15290
DEV SERVER
Rust server · in the archive since 24 September 2026
Offline 78.46.93.232:29005 checked 10d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Sep Last seen 24 Sep21:04 27 Sep12:55 28 Sep10:07 11 Oct17:32 12 Oct18:24
a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 22:25 UTCAll times UTC.
The record of each wipe
-
Mon 12 Oct 202618:24 UTC15d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct 202617:32 UTC16d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 28 Sep 202610:07 UTC29d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 13.3 days
- Players before
- 1
-
Sun 27 Sep 202612:55 UTC30d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Thu 24 Sep 202621:04 UTC33d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on DEV SERVER mean?
These tags from DEV SERVER, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp17 (Max players): The server holds 17 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include DEV SERVER?
The Rust Server History lists that feature DEV SERVER are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Which version of Rust does DEV SERVER run?
Rust network protocol 2634 and build 167398 is the build DEV SERVER runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is DEV SERVER online, and how reliable is it?
The record shows DEV SERVER offline at this moment, last seen 10 days ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 24 September 2026.
Where is DEV SERVER located?
You will find no region published by DEV SERVER. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 78.46.93.232:29005.
Wipe log
What does wipe day look like on DEV SERVER?
An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked.
What is the wipe schedule on DEV SERVER?
No next wipe can be predicted: DEV SERVER wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 4 hours ago.
Player record
How does DEV SERVER rank against other Rust servers?
Player hours over the last seven days put DEV SERVER at #15,290: a place in the top 70% of all ranked servers.
How busy is DEV SERVER?
The last sighting of DEV SERVER in the live count was 10 days ago; it is offline now.
Rules and settings
What are the rules and settings on DEV SERVER?
No gather rate is stated in the name of DEV SERVER. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Which map does DEV SERVER run?
A procedural map of size 3,500 with seed 1256 is what DEV SERVER runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join DEV SERVER?
Entering client.connect 78.46.93.232:29005 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y
Game
gmvanilla
mp17
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.