Open every day, at every hour Admission free 11,757 servers and 61,690 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,290Acc. 2026.15290

DEV SERVER

Rust server · in the archive since 24 September 2026

Offline 78.46.93.232:29005 checked 10d ago

moddedcarbon
To visit
Players now 0/ 17
0% full
7-day average0peak –
Rank#15,290top 70%
Last wipe15d agoMon 12 Oct, 18:24 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 22:25 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202618:24 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202617:32 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Mon 28 Sep 202610:07 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    13.3 days
    Players before
    1
  4. Sun 27 Sep 202612:55 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  5. Thu 24 Sep 202621:04 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on DEV SERVER mean?

These tags from DEV SERVER, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp17 (Max players): The server holds 17 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include DEV SERVER?

The Rust Server History lists that feature DEV SERVER are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does DEV SERVER run?

Rust network protocol 2634 and build 167398 is the build DEV SERVER runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is DEV SERVER online, and how reliable is it?

The record shows DEV SERVER offline at this moment, last seen 10 days ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 24 September 2026.

Where is DEV SERVER located?

You will find no region published by DEV SERVER. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 78.46.93.232:29005.

Wipe log

What does wipe day look like on DEV SERVER?

An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on DEV SERVER?

No next wipe can be predicted: DEV SERVER wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 4 hours ago.

Player record

How does DEV SERVER rank against other Rust servers?

Player hours over the last seven days put DEV SERVER at #15,290: a place in the top 70% of all ranked servers.

How busy is DEV SERVER?

The last sighting of DEV SERVER in the live count was 10 days ago; it is offline now.

Rules and settings

What are the rules and settings on DEV SERVER?

No gather rate is stated in the name of DEV SERVER. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does DEV SERVER run?

A procedural map of size 3,500 with seed 1256 is what DEV SERVER runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join DEV SERVER?

Entering client.connect 78.46.93.232:29005 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp17
Max players The server holds 17 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.