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Exhibit no. 4,465Acc. 2026.4465

CRYMAP_TEST

Rust server · in the archive since 13 September 2026

Online 78.24.41.96:28025 checked 10m ago

biweekly wipes vanillamoddedcarbon
To visit
Players now 0/ 20
0% full
7-day average1peak 5
Rank#4,465top 20%
Last wipe10h agoTue 27 Oct, 22:55 UTC · biweekly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 08:50 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202622:55 UTC10h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Sun 18 Oct 202612:14 UTC9d ago
    Peak
    2
    Crowd
    halved by day 5
    Lasted
    9.4 days
    Players before
    0
  3. Wed 14 Oct 202622:19 UTC13d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    3.6 days
    Players before
    0
  4. Thu 8 Oct 202618:48 UTC19d ago
    Peak
    3
    Crowd
    held half
    Lasted
    6.1 days
    Players before
    2
  5. Tue 6 Oct 202622:30 UTC21d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  6. Sat 3 Oct 202619:27 UTC24d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    1
  7. Thu 1 Oct 202617:57 UTC FW26d ago
    Peak
    3
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    2
  8. Wed 30 Sep 202620:18 UTC27d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    3
  9. Fri 18 Sep 202609:06 UTC39d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    12.5 days
    Players before
    2
  10. Mon 14 Sep 202618:17 UTC43d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    3.6 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

3.4 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 13d 13hTue 10 Nov, 22:55 UTC
  3. 27d 13hTue 24 Nov, 22:55 UTC
  4. 36d 9hThu 3 Dec, 19:00 UTCFW
  5. 41d 13hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123410:0019:0004:0013:0022:0007:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020010:0019:0004:0013:0022:0007:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on CRYMAP_TEST mean?

The game's server browser reads these tags published by CRYMAP_TEST: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^c (Creative): No gathering: sandbox building, where you build what you like; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include CRYMAP_TEST?

These Rust Server History lists include CRYMAP_TEST: Modded Rust servers: the record, Rust build servers: the record and Creative Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

The record

Does CRYMAP_TEST run smoothly?

193 server fps on average over the last 48 hours, never below 183. Buildings, deployables and everything else in the world came to as many as 30,648 entities. Up to 2,515 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does CRYMAP_TEST run?

On Linux, CRYMAP_TEST runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is CRYMAP_TEST online, and how reliable is it?

At this moment CRYMAP_TEST is online. Going by its reported uptime, it restarted about 8 hours ago. Of 168 hours in the last 7 full days, 126 were up: 75% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is CRYMAP_TEST located?

There is no region published by CRYMAP_TEST. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 78.24.41.96:28025 as the address.

Wipe history

What does wipe day look like on CRYMAP_TEST?

An average peak of 3 players was drawn by its recent wipes. 25 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 3 in those wipes where it didn't hold.

What is the wipe schedule on CRYMAP_TEST?

Its schedule cannot be confirmed from the record, too few of CRYMAP_TEST's wipes being on record, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 10 hours ago, the current world is what it runs now. A wipe every two weeks is published in its tags.

Population

How does CRYMAP_TEST rank against other Rust servers?

Player hours over the last seven days put CRYMAP_TEST at #4,465: a place in the top 20% of all ranked servers.

How busy is CRYMAP_TEST?

0 players are on CRYMAP_TEST at present, from 20 slots. Stored history gives a seven-day average of 1 players and a peak of 5. An average of 3 players at 16:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on CRYMAP_TEST?

The name of CRYMAP_TEST carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as build & creative, with this note: no gathering: sandbox building. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does CRYMAP_TEST run?

Generated by the game at size 2,500 with seed 1337, the map on CRYMAP_TEST is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

Join record

How do I join CRYMAP_TEST?

Entering client.connect 78.24.41.96:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^c
Creative No gathering: sandbox building, where you build what you like.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.