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Exhibit no. 13,857Acc. 2026.13857

[LOCAL] GameTeam PvE - acceptance

Rust server · in the archive since 16 October 2026

Offline 77.48.176.80:28015 checked 7d ago

moddedcarbon
To visit
Players now 1/ 4
25% full
7-day average1peak 1
Rank#13,857top 63%
Last wipe10d agoSat 17 Oct, 13:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 14:30 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202610:54 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202617:56 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?

You can see the tags [LOCAL] GameTeam PvE - acceptance publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [LOCAL] GameTeam PvE - acceptance?

These Rust Server History lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?

The recorded build for [LOCAL] GameTeam PvE - acceptance is Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?

The record shows [LOCAL] GameTeam PvE - acceptance offline at this moment, last seen 7 days 8 hours ago. 1 of 168 hours, or 1% of the time, over the last 7 full days. 16 October 2026 is when Rust Server History first saw it.

Where is [LOCAL] GameTeam PvE - acceptance located?

You will find no region published by [LOCAL] GameTeam PvE - acceptance. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 77.48.176.80:28015 as the address.

Wipe record

What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?

The record holds too few of [LOCAL] GameTeam PvE - acceptance's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 10 days 9 hours ago, the current world is what it runs now.

Player record

How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?

Player hours over the last seven days put [LOCAL] GameTeam PvE - acceptance at #13,857: a place in the top 63% of all ranked servers.

How busy is [LOCAL] GameTeam PvE - acceptance?

[LOCAL] GameTeam PvE - acceptance is offline at present, having last been seen 7 days 8 hours ago. The seven-day average stands at 1 players; the peak is 1.

Map and rules

What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?

The name of [LOCAL] GameTeam PvE - acceptance carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does [LOCAL] GameTeam PvE - acceptance run?

Generated by the game, the map on [LOCAL] GameTeam PvE - acceptance is procedural.

Join record

How do I join [LOCAL] GameTeam PvE - acceptance?

Press F1 in Rust to open the console, then enter client.connect 77.48.176.80:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.