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Exhibit no. 11,308Acc. 2026.11308

Vanilla Testing Lab

Rust server · in the archive since 18 September 2026

Offline 76.27.9.185:28015 checked 3d ago

moddedcarbon
To visit
Players now 0/ 1
0% full
7-day average0peak 1
Rank#11,308top 51%
Last wipe3d agoSat 24 Oct, 10:11 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 16:10 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202610:11 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 10 Oct 202611:01 UTC17d ago
    Peak
    0
    Crowd
    –
    Lasted
    14 days
    Players before
    0
  3. Sat 10 Oct 202602:12 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  4. Fri 9 Oct 202608:40 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  5. Thu 1 Oct 202611:21 UTC26d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    7.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Vanilla Testing Lab mean?

The game's server browser reads these tags published by Vanilla Testing Lab: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Vanilla Testing Lab?

These Rust Server History lists include Vanilla Testing Lab: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Vanilla Testing Lab run?

On Windows, Vanilla Testing Lab runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Vanilla Testing Lab online, and how reliable is it?

Vanilla Testing Lab was last seen 3 days 1 hours ago and is offline right now. 12 of 168 hours, or 7% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 September 2026.

Where is Vanilla Testing Lab located?

There is no region published by Vanilla Testing Lab. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 76.27.9.185:28015 as the address.

Wipe record

What does wipe day look like on Vanilla Testing Lab?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 4 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Vanilla Testing Lab?

No next wipe can be predicted: Vanilla Testing Lab wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 3 days 7 hours ago.

Player counts

How does Vanilla Testing Lab rank against other Rust servers?

Player hours over the last seven days put Vanilla Testing Lab at #11,308: a place in the top 51% of all ranked servers.

How busy is Vanilla Testing Lab?

No current count exists for Vanilla Testing Lab; it was last seen 3 days 1 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on Vanilla Testing Lab?

You will not find a gather rate in the name of Vanilla Testing Lab. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Vanilla Testing Lab run?

A procedural map is what Vanilla Testing Lab runs; the game generates it.

Join record

How do I join Vanilla Testing Lab?

Press F1 in Rust to open the console, then enter client.connect 76.27.9.185:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.