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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,300Acc. 2026.15300

unc rust dev

Rust server · in the archive since 19 October 2026

Offline 76.226.67.68:28115 checked 10d ago

moddedcarbon
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,300top 69%
Last wipe10d agoMon 19 Oct, 06:53 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on unc rust dev mean?

You can see the tags unc rust dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include unc rust dev?

These Rust Server History lists include unc rust dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does unc rust dev run?

The recorded build for unc rust dev is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is unc rust dev online, and how reliable is it?

The record shows unc rust dev offline at this moment, last seen 10 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 19 October 2026.

Where is unc rust dev located?

No region is published by unc rust dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 76.226.67.68:28115 as the address.

Wipe record

What is the wipe schedule on unc rust dev?

Its rhythm is not yet clear: too few of unc rust dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 3 hours ago, the current world is what it runs now.

Population

How does unc rust dev rank against other Rust servers?

The last seven days of player hours place unc rust dev at #15,300, among the top 69% of all ranked servers.

How busy is unc rust dev?

The last sighting of unc rust dev in the live count was 10 days 2 hours ago; it is offline now.

Map and rules

What are the rules and settings on unc rust dev?

No gather rate is stated in the name of unc rust dev. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does unc rust dev run?

The game generates the map on unc rust dev, which is procedural.

How to join

How do I join unc rust dev?

Press F1 in Rust to open the console, then enter client.connect 76.226.67.68:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.