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Exhibit no. 15,420Acc. 2026.15420

BIG JOHN RUST

Rust server · in the archive since 7 October 2026

Online 75.185.133.138:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe12d agoThu 15 Oct, 11:22 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 03:25 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202611:22 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202601:31 UTC20d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on BIG JOHN RUST mean?

These tags from BIG JOHN RUST, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include BIG JOHN RUST?

These Rust Server History lists include BIG JOHN RUST: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does BIG JOHN RUST run smoothly?

93 server fps on average over the last 48 hours, never below 77. As many as 66,523 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,952 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does BIG JOHN RUST run?

The recorded build for BIG JOHN RUST is Rust network protocol 2634 and build 167058 on Windows. The protocol must match to join, and Steam handles that update.

Is BIG JOHN RUST online, and how reliable is it?

The live count shows BIG JOHN RUST online right now. Going by its reported uptime, it restarted about 10 days 23 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 7 October 2026.

Where is BIG JOHN RUST located?

You will find no region published by BIG JOHN RUST. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 75.185.133.138:28015.

Wipe record

What does wipe day look like on BIG JOHN RUST?

At their busiest, its recent wipes drew an average of 1 players. At 16 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on BIG JOHN RUST?

Its rhythm is not yet clear: too few of BIG JOHN RUST's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 12 days 16 hours ago, the current world is what it runs now.

Player record

How does BIG JOHN RUST rank against other Rust servers?

Over seven days of player hours, BIG JOHN RUST ranks #15,420, inside the top 69% of all ranked servers.

How busy is BIG JOHN RUST?

Of its 10 slots, BIG JOHN RUST currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on BIG JOHN RUST?

No gather rate is stated in the name of BIG JOHN RUST. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does BIG JOHN RUST run?

Seed 6738, size 3,500: such is the procedural map BIG JOHN RUST runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join BIG JOHN RUST?

Press F1 in Rust to open the console, then enter client.connect 75.185.133.138:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.