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Exhibit no. 15,399Acc. 2026.15399

BZPVETEST

Rust server · in the archive since 20 September 2026

Offline 75.175.131.181:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe9d agoSun 18 Oct, 18:41 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 01:55 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202618:41 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202617:38 UTC FW26d ago
    Peak
    1
    Crowd
    halved by day 8
    Lasted
    17 days
    Players before
    0
  3. Mon 28 Sep 202604:21 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123410:0013:0016:0019:0022:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304010:0013:0016:0019:0022:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on BZPVETEST mean?

You can see the tags BZPVETEST publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include BZPVETEST?

These Rust Server History lists include BZPVETEST: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does BZPVETEST run smoothly?

Averaged over the last 48 hours: 40 server fps, with 40 the lowest. Buildings, deployables and everything else in the world came to as many as 96,743 entities. The highest memory use was 5,085 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does BZPVETEST run?

Rust network protocol 2634 and build 167781 is the build BZPVETEST runs, on Linux. The protocol must match to join, and Steam handles that update.

Is BZPVETEST online, and how reliable is it?

The record shows BZPVETEST offline at this moment, last seen 32 hours ago. Going by its reported uptime, it restarted about 8 days 6 hours ago. It was up for 146 of 168 hours in the last 7 full days, 87% of the time. First seen by Rust Server History on 20 September 2026.

Where is BZPVETEST located?

You will find no region published by BZPVETEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 75.175.131.181:28015.

Wipe record

What does wipe day look like on BZPVETEST?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 8 in those wipes where it didn't hold.

What is the wipe schedule on BZPVETEST?

No next wipe can be predicted: BZPVETEST wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 9 days 15 hours ago.

Player record

How does BZPVETEST rank against other Rust servers?

The last seven days of player hours place BZPVETEST at #15,399, among the top 69% of all ranked servers.

How busy is BZPVETEST?

BZPVETEST is offline at present, having last been seen 32 hours ago. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on BZPVETEST?

The name of BZPVETEST carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does BZPVETEST run?

Seed 1413175854, size 4,250: such is the procedural map BZPVETEST runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Join record

How do I join BZPVETEST?

Enter client.connect 75.175.131.181:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://battlezone.gg/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.