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Exhibit no. 9,152Acc. 2026.9152

Dustsackies Test Server

Rust server · in the archive since 13 September 2026

Online 75.133.62.211:28015 checked 11m ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#9,152top 41%
Last wipe4d agoFri 23 Oct, 21:33 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 04:55 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202621:33 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 10 Oct 202623:18 UTC17d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.9 days
    Players before
    0
  3. Sat 10 Oct 202616:37 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Sun 4 Oct 202613:14 UTC23d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.1 days
    Players before
    0
  5. Fri 2 Oct 202609:10 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    0
  6. Sat 26 Sep 202622:24 UTC31d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.4 days
    Players before
    1
  7. Sun 20 Sep 202621:09 UTC37d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.1 days
    Players before
    1
  8. Sat 19 Sep 202620:18 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Fri 18 Sep 202620:21 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  10. Tue 15 Sep 202620:56 UTC42d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
Open the archive box: 2 earlier wipes
  1. Tue 15 Sep 202600:36 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  2. Sun 13 Sep 202616:29 UTC44d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0000:0008:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Dustsackies Test Server mean?

These tags from Dustsackies Test Server, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Dustsackies Test Server?

These Rust Server History lists include Dustsackies Test Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does Dustsackies Test Server run smoothly?

Averaged over the last 48 hours: 100 server fps, with 63 the lowest. Buildings, deployables and everything else in the world came to as many as 79,535 entities. Up to 3,955 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Dustsackies Test Server run?

The recorded build for Dustsackies Test Server is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Dustsackies Test Server online, and how reliable is it?

At this moment Dustsackies Test Server is online. Going by its reported uptime, it restarted about 17 hours ago. It was up for 99 of 168 hours in the last 7 full days, 59% of the time. First seen by Rust Server History on 13 September 2026.

Where is Dustsackies Test Server located?

You will find no region published by Dustsackies Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 75.133.62.211:28015.

Wipe record

What does wipe day look like on Dustsackies Test Server?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 25% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Dustsackies Test Server?

No next wipe can be predicted: Dustsackies Test Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 4 days 7 hours ago.

Player counts

How does Dustsackies Test Server rank against other Rust servers?

The last seven days of player hours place Dustsackies Test Server at #9,152, among the top 41% of all ranked servers.

How busy is Dustsackies Test Server?

Of its 50 slots, Dustsackies Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 22:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Dustsackies Test Server?

No gather rate is stated in the name of Dustsackies Test Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Dustsackies Test Server run?

Generated by the game at size 5,800 with seed 1, the map on Dustsackies Test Server is procedural. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.

How to join

How do I join Dustsackies Test Server?

Press F1 in Rust to open the console, then enter client.connect 75.133.62.211:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.