Open every day, at every hour Admission free 11,699 servers and 38,680 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,073Acc. 2026.15073

DevServer

Rust server · in the archive since 15 September 2026

Offline 75.117.103.87:28015 checked 43d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,073no region published
Last wipe43d agoTue 15 Sep, 14:22 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on DevServer mean?

You can see the tags DevServer publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): Build number: 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DevServer?

These Rust Server History lists include DevServer: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does DevServer run?

The recorded build for DevServer is Rust network protocol 2633 and build 163794 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is DevServer online, and how reliable is it?

DevServer was last seen 43 days 10 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 15 September 2026.

Where is DevServer located?

You will find no region published by DevServer. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 75.117.103.87:28015.

Wipe history

What is the wipe schedule on DevServer?

Its rhythm is not yet clear: too few of DevServer's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 43 days 11 hours ago, the current world is what it runs now.

Population

How does DevServer rank against other Rust servers?

The last seven days of player hours place DevServer at #15,073, among the top – of all ranked servers.

How busy is DevServer?

No current count exists for DevServer; it was last seen 43 days 10 hours ago.

Rules and settings

What are the rules and settings on DevServer?

You will not find a gather rate in the name of DevServer. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does DevServer run?

Generated by the game, the map on DevServer is procedural.

How to join

How do I join DevServer?

Press F1 in Rust to open the console, then enter client.connect 75.117.103.87:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs163794
Build Build number: 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.