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Exhibit no. 5,731Acc. 2026.5731

Bigfoot Island

Rust server, NA · in the archive since 13 September 2026

Online NA 75.111.8.80:28015 checked 12m ago

monthly wipes moddedoxidepve
To visit
Players now 2/ 69
3% full
7-day average0peak 2
Rank#5,731top 26% · #946 in NA
Last wipe26d agoThu 1 Oct, 17:41 UTC · monthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 02:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:41 UTC FW26d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Bigfoot Island mean?

These tags from Bigfoot Island, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp69 (Max players): 69 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Bigfoot Island?

These Rust Server History lists include Bigfoot Island: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Bigfoot Island run smoothly?

Averaged over the last 48 hours: 101 server fps, with 74 the lowest. Buildings, deployables and everything else in the world came to as many as 165,220 entities. Up to 5,998 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Bigfoot Island run?

The recorded build for Bigfoot Island is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Bigfoot Island online, and how reliable is it?

Bigfoot Island is listed as online now. Going by its reported uptime, it restarted about 5 days 5 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Bigfoot Island located?

With its NA tag, Bigfoot Island lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 75.111.8.80:28015 as the address.

Wipe history

What does wipe day look like on Bigfoot Island?

3 players on average was the busiest its recent wipes drew. On the latest wipe, 6 hours after the wipe, the crowd peaked.

What is the wipe schedule on Bigfoot Island?

Bigfoot Island wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 8 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player record

How does Bigfoot Island rank against other Rust servers?

Bigfoot Island ranks #5,731 on seven-day player hours: top 26% overall and #946 in North America.

How busy is Bigfoot Island?

2 players are on Bigfoot Island at present, from 69 slots. A seven-day average of 0 players is recorded, with a peak of 2. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Bigfoot Island?

No gather rate is stated in the name of Bigfoot Island. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Bigfoot Island run?

Seed 1851427332, size 5,000: such is the procedural map Bigfoot Island runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Bigfoot Island?

Enter client.connect 75.111.8.80:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/Ps5TxDP6rr.

The label explained

Server tags

What each tag this server publishes means.

Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp69
Max players 69 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.