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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,338Acc. 2026.15338

{TNT}SQUADs - Rusty but not old

Rust server, NA · in the archive since 13 September 2026

Online NA 74.91.127.81:35215 checked 16m ago

vanillamoddedcarbonpve
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,338top 69% · #1510 in NA
Last wipe53d agoSat 5 Sep, 11:25 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on {TNT}SQUADs - Rusty but not old mean?

These tags from {TNT}SQUADs - Rusty but not old, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include {TNT}SQUADs - Rusty but not old?

The Rust Server History lists that feature {TNT}SQUADs - Rusty but not old are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does {TNT}SQUADs - Rusty but not old run smoothly?

Across the last 48 hours it averaged 120 server fps; the low was 92. Buildings, deployables and everything else in the world came to as many as 56,709 entities. The highest memory use was 3,168 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does {TNT}SQUADs - Rusty but not old run?

On Linux, {TNT}SQUADs - Rusty but not old runs Rust network protocol 2633 and build 165217. Steam updates your game for you; joining needs the same protocol.

Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?

The live count shows {TNT}SQUADs - Rusty but not old online right now. About 5 days 20 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is {TNT}SQUADs - Rusty but not old located?

In North America, {TNT}SQUADs - Rusty but not old lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 74.91.127.81:35215.

Wipe record

What is the wipe schedule on {TNT}SQUADs - Rusty but not old?

The record holds too few of {TNT}SQUADs - Rusty but not old's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 53 days 21 hours ago, the current world is what it runs now.

Player record

How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?

{TNT}SQUADs - Rusty but not old ranks #15,338 on seven-day player hours: top 69% overall and #1,510 in North America.

How busy is {TNT}SQUADs - Rusty but not old?

Against 10 slots, {TNT}SQUADs - Rusty but not old records 0 players right now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on {TNT}SQUADs - Rusty but not old?

You will not find a gather rate in the name of {TNT}SQUADs - Rusty but not old. At 8 players, the group limit matches the game's default. pve is the game mode, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does {TNT}SQUADs - Rusty but not old run?

Seed 1145457653, size 3,100: such is the procedural map {TNT}SQUADs - Rusty but not old runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join {TNT}SQUADs - Rusty but not old?

Enter client.connect 74.91.127.81:35215 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.