Open every day, at every hour Admission free 11,792 servers and 68,594 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,703Acc. 2026.4703

Peace, Then War

Rust server · in the archive since 13 September 2026

Online 74.244.31.245:28025 checked 12m ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 8
Rank#4,703top 21%
Last wipe27d agoThu 1 Oct, 19:43 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:40 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:43 UTC FW27d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 6 Sep 202619:56 UTC52d ago
    Peak
    3
    Crowd
    halved by day 8
    Lasted
    25 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Peace, Then War mean?

You can see the tags Peace, Then War publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Peace, Then War?

The Rust Server History lists that feature Peace, Then War are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does Peace, Then War run smoothly?

Averaged over the last 48 hours: 177 server fps, with 108 the lowest. As many as 146,136 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,565 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Peace, Then War run?

On Windows, Peace, Then War runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Peace, Then War online, and how reliable is it?

At this moment Peace, Then War is online. About 50 minutes ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Peace, Then War located?

There is no region published by Peace, Then War. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 74.244.31.245:28025.

Wipe log

What does wipe day look like on Peace, Then War?

At their busiest, its recent wipes drew an average of 4 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 8 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Peace, Then War?

Its rhythm is not yet clear: too few of Peace, Then War's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 27 days 17 hours ago.

Player counts

How does Peace, Then War rank against other Rust servers?

Over seven days of player hours, Peace, Then War ranks #4,703, inside the top 21% of all ranked servers.

How busy is Peace, Then War?

0 players are on Peace, Then War at present, from 50 slots. Stored history gives a seven-day average of 0 players and a peak of 8. The busiest hour of the last 48 was 00:00 UTC, averaging 8 players.

Rules and settings

What are the rules and settings on Peace, Then War?

You will not find a gather rate in the name of Peace, Then War. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does Peace, Then War run?

Seed 2056159002, size 4,800: such is the procedural map Peace, Then War runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Peace, Then War?

Entering client.connect 74.244.31.245:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.