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Exhibit no. 10,190Acc. 2026.10190

KSK-Labs Testing

Rust server · in the archive since 9 October 2026

Offline 74.130.231.139:28025 checked 12h ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#10,190top 46%
Last wipe5d agoSat 24 Oct, 00:36 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 20:50 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202600:36 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202608:22 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    10.7 days
    Players before
    0
  3. Mon 12 Oct 202601:49 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  4. Fri 9 Oct 202607:02 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on KSK-Labs Testing mean?

The game's server browser reads these tags published by KSK-Labs Testing: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include KSK-Labs Testing?

These Rust Server History lists include KSK-Labs Testing: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Does KSK-Labs Testing run smoothly?

Across the last 48 hours it averaged 146 server fps; the low was 120. As many as 71,215 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,483 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does KSK-Labs Testing run?

The recorded build for KSK-Labs Testing is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is KSK-Labs Testing online, and how reliable is it?

KSK-Labs Testing was last seen 12 hours ago and is offline right now. About 23 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 57 were up: 34% of the time. 9 October 2026 is when Rust Server History first saw it.

Where is KSK-Labs Testing located?

You will find no region published by KSK-Labs Testing. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 74.130.231.139:28025 as the address.

Wipe log

What does wipe day look like on KSK-Labs Testing?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on KSK-Labs Testing?

There is no next wipe to predict on KSK-Labs Testing, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 8 hours ago, the current world is what it runs now.

Player record

How does KSK-Labs Testing rank against other Rust servers?

The last seven days of player hours place KSK-Labs Testing at #10,190, among the top 46% of all ranked servers.

How busy is KSK-Labs Testing?

The last sighting of KSK-Labs Testing in the live count was 12 hours ago; it is offline now. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 21:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on KSK-Labs Testing?

You will not find a gather rate in the name of KSK-Labs Testing. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does KSK-Labs Testing run?

A procedural map of size 3,500 with seed 10 is what KSK-Labs Testing runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join KSK-Labs Testing?

Press F1 in Rust to open the console, then enter client.connect 74.130.231.139:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.