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Exhibit no. 8,628Acc. 2026.8628
RCS measurement (local)
Rust server · in the archive since 24 October 2026
Offline 73.213.125.58:28015 checked 3d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RCS measurement (local) mean?
You can see the tags RCS measurement (local) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RCS measurement (local)?
The Rust Server History lists that feature RCS measurement (local) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Which version of Rust does RCS measurement (local) run?
The recorded build for RCS measurement (local) is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RCS measurement (local) online, and how reliable is it?
The record shows RCS measurement (local) offline at this moment, last seen 3 days 10 hours ago. 37 of 120 hours, or 31% of the time, over the last 5 full days. 24 October 2026 is when Rust Server History first saw it.
Where is RCS measurement (local) located?
There is no region published by RCS measurement (local). Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 73.213.125.58:28015.
Wipe record
What is the wipe schedule on RCS measurement (local)?
Its rhythm is not yet clear: too few of RCS measurement (local)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 1 hours ago, the current world is what it runs now.
Player counts
How does RCS measurement (local) rank against other Rust servers?
The last seven days of player hours place RCS measurement (local) at #8,628, among the top 39% of all ranked servers.
How busy is RCS measurement (local)?
RCS measurement (local) is offline at present, having last been seen 3 days 10 hours ago. The seven-day average stands at 0 players; the peak is 1.
Map and rules
What are the rules and settings on RCS measurement (local)?
The name of RCS measurement (local) carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is disabled.
Which map does RCS measurement (local) run?
Generated by the game, the map on RCS measurement (local) is procedural.
How to join
How do I join RCS measurement (local)?
Press F1 in Rust to open the console, then enter client.connect 73.213.125.58:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.