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Exhibit no. 15,962Acc. 2026.15962

Cr4SH

Rust server · in the archive since 16 September 2026

Offline 73.12.28.104:28015 checked 23d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe23d agoSun 4 Oct, 19:41 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 4 Oct 2026, 21:10 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202619:41 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 4 Oct 202600:15 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  3. Mon 28 Sep 202601:31 UTC30d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.9 days
    Players before
    1
  4. Tue 22 Sep 202621:05 UTC35d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.2 days
    Players before
    0
  5. Sun 20 Sep 202614:21 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.3 days
    Players before
    1
  6. Sat 19 Sep 202605:35 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0
  7. Fri 18 Sep 202612:00 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  8. Wed 16 Sep 202622:03 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Cr4SH mean?

The game's server browser reads these tags published by Cr4SH: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Cr4SH?

The Rust Server History lists that feature Cr4SH are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Cr4SH run?

The recorded build for Cr4SH is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Cr4SH online, and how reliable is it?

The record shows Cr4SH offline at this moment, last seen 23 days 22 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 16 September 2026.

Where is Cr4SH located?

No region is published by Cr4SH. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 73.12.28.104:28015 as the address.

Wipe log

What does wipe day look like on Cr4SH?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Cr4SH?

No next wipe can be predicted: Cr4SH wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 23 days 23 hours ago, the current world is what it runs now.

Player record

How does Cr4SH rank against other Rust servers?

Over seven days of player hours, Cr4SH ranks #15,962, inside the top 71% of all ranked servers.

How busy is Cr4SH?

Cr4SH is offline at present, having last been seen 23 days 22 hours ago.

Map and rules

What are the rules and settings on Cr4SH?

The name of Cr4SH carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Cr4SH run?

The game generates the map on Cr4SH, which is procedural.

How to join

How do I join Cr4SH?

Entering client.connect 73.12.28.104:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build This server runs game build 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.