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Exhibit no. 12,381Acc. 2026.12381

Lost Lives | Development Server

Rust server · in the archive since 20 October 2026

Online 73.0.98.12:28015 checked 8m ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#12,381top 56%
Last wipe8d agoTue 20 Oct, 21:06 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 02:00 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202621:06 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Lost Lives | Development Server mean?

You can see the tags Lost Lives | Development Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Lost Lives | Development Server?

The Rust Server History lists that feature Lost Lives | Development Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Lost Lives | Development Server run smoothly?

119 server fps on average over the last 48 hours, never below 65. As many as 121,691 entities were in the world: buildings, deployables and the rest. Up to 6,103 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Lost Lives | Development Server run?

Rust network protocol 2634 and build 167781 is the build Lost Lives | Development Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Lost Lives | Development Server online, and how reliable is it?

Lost Lives | Development Server is listed as online now. Going by its reported uptime, it restarted about 7 days 8 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 20 October 2026 is when Rust Server History first saw it.

Where is Lost Lives | Development Server located?

No region is published by Lost Lives | Development Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 73.0.98.12:28015.

Wipe record

What does wipe day look like on Lost Lives | Development Server?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Lost Lives | Development Server?

Its rhythm is not yet clear: too few of Lost Lives | Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 8 days 5 hours ago.

Player counts

How does Lost Lives | Development Server rank against other Rust servers?

Over seven days of player hours, Lost Lives | Development Server ranks #12,381, inside the top 56% of all ranked servers.

How busy is Lost Lives | Development Server?

Of its 50 slots, Lost Lives | Development Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on Lost Lives | Development Server?

You will not find a gather rate in the name of Lost Lives | Development Server. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Lost Lives | Development Server run?

Generated by the game at size 4,500 with seed 12345, the map on Lost Lives | Development Server is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Lost Lives | Development Server?

Press F1 in Rust to open the console, then enter client.connect 73.0.98.12:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.