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Exhibit no. 15,396Acc. 2026.15396
PolarBearFightClub2.0
Rust server · in the archive since 13 September 2026
Online 72.9.145.13:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on PolarBearFightClub2.0 mean?
These tags from PolarBearFightClub2.0, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2631 (Protocol): To join, your game has to be on protocol 2631; cs156812 (Build): This server runs game build 156812; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include PolarBearFightClub2.0?
These Rust Server History lists include PolarBearFightClub2.0: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Does PolarBearFightClub2.0 run smoothly?
Across the last 48 hours it averaged 120 server fps; the low was 71. Buildings, deployables and everything else in the world came to as many as 73,585 entities. Up to 2,183 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does PolarBearFightClub2.0 run?
On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. Steam updates your game for you; joining needs the same protocol.
Is PolarBearFightClub2.0 online, and how reliable is it?
At this moment PolarBearFightClub2.0 is online. About 20 hours ago is when it last restarted, judged by the uptime it reports. 158 of 168 hours, or 94% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is PolarBearFightClub2.0 located?
There is no region published by PolarBearFightClub2.0. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 72.9.145.13:28015.
Wipe history
What is the wipe schedule on PolarBearFightClub2.0?
Its rhythm is not yet clear: too few of PolarBearFightClub2.0's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 116 days 5 hours ago.
Player record
How does PolarBearFightClub2.0 rank against other Rust servers?
Player hours over the last seven days put PolarBearFightClub2.0 at #15,396: a place in the top 69% of all ranked servers.
How busy is PolarBearFightClub2.0?
Of its 50 slots, PolarBearFightClub2.0 currently has 0 filled. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on PolarBearFightClub2.0?
No gather rate is stated in the name of PolarBearFightClub2.0. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does PolarBearFightClub2.0 run?
Seed 518502043, size 3,500: such is the procedural map PolarBearFightClub2.0 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Joining the server
How do I join PolarBearFightClub2.0?
Enter client.connect 72.9.145.13:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z
Game
gmrust
mp50
ts8
v2631
cs156812
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.