The server's own banner, as it publishes it
Exhibit no. 7,679Acc. 2026.7679
Nuclear US - Vanilla | BiWeekly
Rust server, NA · in the archive since 13 September 2026
Online NA 72.73.28.150:28030 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep17:55 1 Oct17:56 · FW 15 Oct17:53 5 Nov19:00 · FW 12 Nov17:53 3 Dec19:00 · FW 10 Dec17:53
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:40 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202617:53 UTC13d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202617:56 UTC FW27d ago
- Peak
- 1
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 0
-
Thu 17 Sep 202617:55 UTC41d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 17:53 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs Nuclear US - Vanilla | BiWeekly?
Nuclear US - Vanilla | BiWeekly and 3 other servers we track share a nucleargaming.io hostname, so the same operator most likely runs them.
What do the server tags on Nuclear US - Vanilla | BiWeekly mean?
You can see the tags Nuclear US - Vanilla | BiWeekly publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Nuclear US - Vanilla | BiWeekly?
The Rust Server History lists that feature Nuclear US - Vanilla | BiWeekly are: Rust community servers, North America Rust servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server entry
Does Nuclear US - Vanilla | BiWeekly run smoothly?
Across the last 48 hours it averaged 45 server fps; the low was 41. Buildings, deployables and everything else in the world came to as many as 76,100 entities. Up to 3,439 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Nuclear US - Vanilla | BiWeekly run?
On Linux, Nuclear US - Vanilla | BiWeekly runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is Nuclear US - Vanilla | BiWeekly online, and how reliable is it?
The live count shows Nuclear US - Vanilla | BiWeekly online right now. About 3 days 8 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Nuclear US - Vanilla | BiWeekly located?
With its NA tag, Nuclear US - Vanilla | BiWeekly lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 72.73.28.150:28030 as the address.
Wipe history
What does wipe day look like on Nuclear US - Vanilla | BiWeekly?
At their busiest, its recent wipes drew an average of 3 players. At 34 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. The fall below half came by day 6 in those wipes where it didn't hold.
What is the wipe schedule on Nuclear US - Vanilla | BiWeekly?
The wipes on Nuclear US - Vanilla | BiWeekly follow a every 4 weeks on Thursday at 17:53 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 13 days 13 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.
Player record
How does Nuclear US - Vanilla | BiWeekly rank against other Rust servers?
Nuclear US - Vanilla | BiWeekly takes #1,132 in North America on seven-day player hours, with #7,679 overall and a place in the top 34% of all ranked servers.
How busy is Nuclear US - Vanilla | BiWeekly?
0 players are on Nuclear US - Vanilla | BiWeekly at present, from 50 slots. The seven-day average stands at 0 players; the peak is 2. An average of 1 players at 20:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on Nuclear US - Vanilla | BiWeekly?
No gather rate is stated in the name of Nuclear US - Vanilla | BiWeekly. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Plugins in use: Carbon. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does Nuclear US - Vanilla | BiWeekly run?
A procedural map of size 3,500 with seed 1337 is what Nuclear US - Vanilla | BiWeekly runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Nuclear Map Generation.
Join record
How do I join Nuclear US - Vanilla | BiWeekly?
Enter client.connect 72.73.28.150:28030 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://nuclearrust.net is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.