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Exhibit no. 13,331Acc. 2026.13331

Lunitix test server

Rust server · in the archive since 13 September 2026

Offline 72.58.87.71:28015 checked 15d ago

moddedoxide
To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#13,331top 61%
Last wipe25d agoThu 1 Oct, 20:18 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 12 Oct 2026, 15:15 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202605:25 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202620:18 UTC FW25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.4 days
    Players before
    0
  3. Thu 24 Sep 202618:18 UTC32d ago
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    7.1 days
    Players before
    1
  4. Fri 18 Sep 202623:09 UTC38d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.8 days
    Players before
    1
  5. Fri 18 Sep 202601:42 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  6. Thu 17 Sep 202617:17 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Lunitix test server mean?

You can see the tags Lunitix test server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Lunitix test server?

The Rust Server History lists that feature Lunitix test server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Lunitix test server run?

On Windows, Lunitix test server runs Rust network protocol 2634 and build 167584. The protocol must match to join, and Steam handles that update.

Is Lunitix test server online, and how reliable is it?

Lunitix test server was last seen 15 days 1 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Lunitix test server located?

No region is published by Lunitix test server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 72.58.87.71:28015.

Wipe log

What does wipe day look like on Lunitix test server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.

What is the wipe schedule on Lunitix test server?

There is no next wipe to predict on Lunitix test server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 20 hours ago its current world was made.

Player counts

How does Lunitix test server rank against other Rust servers?

Player hours over the last seven days put Lunitix test server at #13,331: a place in the top 61% of all ranked servers.

How busy is Lunitix test server?

No current count exists for Lunitix test server; it was last seen 15 days 1 hours ago.

Rules and settings

What are the rules and settings on Lunitix test server?

The name of Lunitix test server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Lunitix test server run?

The game generates the map on Lunitix test server, which is procedural.

Joining the server

How do I join Lunitix test server?

Entering client.connect 72.58.87.71:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.