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Exhibit no. 15,388Acc. 2026.15388
RandomRaids local test
Rust server · in the archive since 20 October 2026
Offline 72.57.78.230:28115 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RandomRaids local test mean?
You can see the tags RandomRaids local test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RandomRaids local test?
These Rust Server History lists include RandomRaids local test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does RandomRaids local test run?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.
Is RandomRaids local test online, and how reliable is it?
The record shows RandomRaids local test offline at this moment, last seen 2 days 8 hours ago. Of 144 hours in the last 6 full days, 8 were up: 6% of the time. 20 October 2026 is when Rust Server History first saw it.
Where is RandomRaids local test located?
There is no region published by RandomRaids local test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 72.57.78.230:28115.
Wipe log
What is the wipe schedule on RandomRaids local test?
Its rhythm is not yet clear: too few of RandomRaids local test's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 9 days 11 hours ago, the current world is what it runs now.
Player record
How does RandomRaids local test rank against other Rust servers?
Over seven days of player hours, RandomRaids local test ranks #15,388, inside the top 70% of all ranked servers.
How busy is RandomRaids local test?
No current count exists for RandomRaids local test; it was last seen 2 days 8 hours ago. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on RandomRaids local test?
You will not find a gather rate in the name of RandomRaids local test. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does RandomRaids local test run?
A procedural map is what RandomRaids local test runs; the game generates it.
Join record
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 72.57.78.230:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.