Open every day, at every hour Admission free 11,863 servers and 104,004 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,195Acc. 2026.15195

Pacific Drive Integration - Local Test

Rust server · in the archive since 14 October 2026

Offline 72.251.219.62:28115 checked 14d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,195top 70%
Last wipe16d agoMon 12 Oct, 23:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Pacific Drive Integration - Local Test mean?

These tags from Pacific Drive Integration - Local Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Pacific Drive Integration - Local Test?

The Rust Server History lists that feature Pacific Drive Integration - Local Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Pacific Drive Integration - Local Test run?

On Windows, Pacific Drive Integration - Local Test runs Rust network protocol 2634 and build 167584. The protocol must match to join, and Steam handles that update.

Is Pacific Drive Integration - Local Test online, and how reliable is it?

Pacific Drive Integration - Local Test was last seen 14 days 21 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 14 October 2026 is when Rust Server History first saw it.

Where is Pacific Drive Integration - Local Test located?

You will find no region published by Pacific Drive Integration - Local Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 72.251.219.62:28115.

Wipe log

What is the wipe schedule on Pacific Drive Integration - Local Test?

Its rhythm is not yet clear: too few of Pacific Drive Integration - Local Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 16 days 19 hours ago, the current world is what it runs now.

Player record

How does Pacific Drive Integration - Local Test rank against other Rust servers?

Player hours over the last seven days put Pacific Drive Integration - Local Test at #15,195: a place in the top 70% of all ranked servers.

How busy is Pacific Drive Integration - Local Test?

No current count exists for Pacific Drive Integration - Local Test; it was last seen 14 days 21 hours ago.

Rules, map

What are the rules and settings on Pacific Drive Integration - Local Test?

You will not find a gather rate in the name of Pacific Drive Integration - Local Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Which map does Pacific Drive Integration - Local Test run?

The game generates the map on Pacific Drive Integration - Local Test, which is procedural.

Joining the server

How do I join Pacific Drive Integration - Local Test?

Entering client.connect 72.251.219.62:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.