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Exhibit no. 15,960Acc. 2026.15960
FunPvE Test
Rust server · in the archive since 24 September 2026
Offline 72.231.198.107:28015 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Sep Last seen 29 Sep06:14 30 Sep19:08 2 Oct17:48 3 Oct04:20 4 Oct07:04
a wipe on recordthe monthly force wipeexpectedlast seen, 7 Oct 2026, 07:30 UTCAll times UTC.
The record of each wipe
-
Sun 4 Oct 202607:04 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 3 Oct 202604:20 UTC26d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Fri 2 Oct 202617:48 UTC26d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 30 Sep 202619:08 UTC28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 1
-
Tue 29 Sep 202606:14 UTC30d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on FunPvE Test mean?
The game's server browser reads these tags published by FunPvE Test: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include FunPvE Test?
The Rust Server History lists that feature FunPvE Test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does FunPvE Test run?
The recorded build for FunPvE Test is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is FunPvE Test online, and how reliable is it?
Offline now, FunPvE Test was last seen 22 days 2 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 24 September 2026 is when Rust Server History first saw it.
Where is FunPvE Test located?
You will find no region published by FunPvE Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 72.231.198.107:28015.
Wipe history
What does wipe day look like on FunPvE Test?
An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on FunPvE Test?
There is no next wipe to predict on FunPvE Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 3 hours ago.
Player counts
How does FunPvE Test rank against other Rust servers?
Player hours over the last seven days put FunPvE Test at #15,960: a place in the top 71% of all ranked servers.
How busy is FunPvE Test?
The last sighting of FunPvE Test in the live count was 22 days 2 hours ago; it is offline now.
Rules, map
What are the rules and settings on FunPvE Test?
The name of FunPvE Test carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does FunPvE Test run?
Seed 1586544950, size 4,500: such is the procedural map FunPvE Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join FunPvE Test?
Enter client.connect 72.231.198.107:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.