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Exhibit no. 7,664Acc. 2026.7664

WTF|R&D|Testing Server|

Rust server · in the archive since 26 September 2026

Online 70.177.77.170:28015 checked 11m ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak 2
Rank#7,664top 34%
Last wipe27d agoThu 1 Oct, 19:46 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:20 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202616:05 UTC22d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202618:52 UTC FW27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on WTF|R&D|Testing Server| mean?

The game's server browser reads these tags published by WTF|R&D|Testing Server|: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include WTF|R&D|Testing Server|?

These Rust Server History lists include WTF|R&D|Testing Server|: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does WTF|R&D|Testing Server| run smoothly?

Averaged over the last 48 hours: 120 server fps, with 76 the lowest. Buildings, deployables and everything else in the world came to as many as 94,779 entities. Up to 3,539 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does WTF|R&D|Testing Server| run?

On Windows, WTF|R&D|Testing Server| runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is WTF|R&D|Testing Server| online, and how reliable is it?

The live count shows WTF|R&D|Testing Server| online right now. About 2 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 96 were up: 57% of the time. The first sighting by Rust Server History was on 26 September 2026.

Where is WTF|R&D|Testing Server| located?

There is no region published by WTF|R&D|Testing Server|. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 70.177.77.170:28015 as the address.

Wipe history

What does wipe day look like on WTF|R&D|Testing Server|?

An average peak of 2 players was drawn by its recent wipes. 33 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on WTF|R&D|Testing Server|?

The rhythm of WTF|R&D|Testing Server| cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 10 hours ago, the current world is what it runs now.

Player record

How does WTF|R&D|Testing Server| rank against other Rust servers?

The last seven days of player hours place WTF|R&D|Testing Server| at #7,664, among the top 34% of all ranked servers.

How busy is WTF|R&D|Testing Server|?

Against 5 slots, WTF|R&D|Testing Server| records 0 players right now. The seven-day average stands at 0 players; the peak is 2. An average of 1 players at 22:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on WTF|R&D|Testing Server|?

The name of WTF|R&D|Testing Server| carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does WTF|R&D|Testing Server| run?

Seed 1337, size 6,000: such is the procedural map WTF|R&D|Testing Server| runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join WTF|R&D|Testing Server|?

Entering client.connect 70.177.77.170:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.