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Exhibit no. 9,482Acc. 2026.9482

ShadowFluid

Rust server · in the archive since 22 September 2026

Offline 69.8.165.222:28015 checked 2d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average1peak 1
Rank#9,482top 43%
Last wipe14d agoWed 14 Oct, 00:08 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 19:55 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202600:08 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 2 Oct 202611:22 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    11.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.5 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 14 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Sep28 Sep7 Oct13 Oct20 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ShadowFluid mean?

You can see the tags ShadowFluid publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ShadowFluid?

The Rust Server History lists that feature ShadowFluid are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does ShadowFluid run?

On Linux, ShadowFluid runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ShadowFluid online, and how reliable is it?

ShadowFluid was last seen 2 days 4 hours ago and is offline right now. Of 168 hours in the last 7 full days, 7 were up: 4% of the time. First seen by Rust Server History on 22 September 2026.

Where is ShadowFluid located?

You will find no region published by ShadowFluid. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 69.8.165.222:28015.

Wipe record

What does wipe day look like on ShadowFluid?

An average peak of 0 players was drawn by its recent wipes. At 5 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on ShadowFluid?

The record holds too few of ShadowFluid's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 14 days 23 hours ago.

Population

How does ShadowFluid rank against other Rust servers?

Player hours over the last seven days put ShadowFluid at #9,482: a place in the top 43% of all ranked servers.

How busy is ShadowFluid?

The last sighting of ShadowFluid in the live count was 2 days 4 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on ShadowFluid?

No gather rate is stated in the name of ShadowFluid. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does ShadowFluid run?

A procedural map of size 3,500 with seed 6738 is what ShadowFluid runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join ShadowFluid?

Press F1 in Rust to open the console, then enter client.connect 69.8.165.222:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.