Open every day, at every hour Admission free 11,865 servers and 95,534 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,341Acc. 2026.15341

AfterShock Staging Server

Rust server · in the archive since 13 September 2026

Online 69.30.244.181:28015 checked 11m ago

vanillamoddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe33d agoFri 25 Sep, 20:33 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:55 UTCAll times UTC.

The record of each wipe

  1. Fri 25 Sep 202620:33 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on AfterShock Staging Server mean?

The game's server browser reads these tags published by AfterShock Staging Server: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs167904 (Build): This server runs game build 167904; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include AfterShock Staging Server?

These Rust Server History lists include AfterShock Staging Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does AfterShock Staging Server run smoothly?

Across the last 48 hours it averaged 50 server fps; the low was 29. Buildings, deployables and everything else in the world came to as many as 202,000 entities. Up to 8,695 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does AfterShock Staging Server run?

On Linux, AfterShock Staging Server runs Rust network protocol 2635 and build 167904. The protocol must match to join, and Steam handles that update.

Is AfterShock Staging Server online, and how reliable is it?

The live count shows AfterShock Staging Server online right now. The uptime it reports puts the last restart at about 15 days 9 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is AfterShock Staging Server located?

There is no region published by AfterShock Staging Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 69.30.244.181:28015.

Wipe history

What does wipe day look like on AfterShock Staging Server?

An average peak of 1 players was drawn by its recent wipes. 31 hours into the latest wipe the crowd peaked.

What is the wipe schedule on AfterShock Staging Server?

Its rhythm is not yet clear: too few of AfterShock Staging Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 33 days 19 hours ago, the current world is what it runs now.

Player counts

How does AfterShock Staging Server rank against other Rust servers?

Over seven days of player hours, AfterShock Staging Server ranks #15,341, inside the top 69% of all ranked servers.

How busy is AfterShock Staging Server?

0 players are on AfterShock Staging Server at present, from 40 slots. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on AfterShock Staging Server?

The name of AfterShock Staging Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does AfterShock Staging Server run?

Seed 2147483647, size 6,000: such is the procedural map AfterShock Staging Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join AfterShock Staging Server?

Entering client.connect 69.30.244.181:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://aftershockrust.com is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs167904
Build This server runs game build 167904.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.