Open every day, at every hour Admission free 11,617 servers and 34,993 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 7,231Acc. 2026.7231

MICRO_SKIN_PREVIEW

Rust server · in the archive since 13 September 2026

Online 69.142.98.34:28215 checked 9m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#7,231top 32%
Last wipe27d agoThu 1 Oct, 18:30 UTC · no schedule published
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:35 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:30 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on MICRO_SKIN_PREVIEW mean?

These tags from MICRO_SKIN_PREVIEW, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include MICRO_SKIN_PREVIEW?

The Rust Server History lists that feature MICRO_SKIN_PREVIEW are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does MICRO_SKIN_PREVIEW run?

On Windows, MICRO_SKIN_PREVIEW runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is MICRO_SKIN_PREVIEW online, and how reliable is it?

At this moment MICRO_SKIN_PREVIEW is online. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is MICRO_SKIN_PREVIEW located?

You will find no region published by MICRO_SKIN_PREVIEW. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 69.142.98.34:28215.

Wipe record

What does wipe day look like on MICRO_SKIN_PREVIEW?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.

What is the wipe schedule on MICRO_SKIN_PREVIEW?

Once a month MICRO_SKIN_PREVIEW wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 27 days 12 hours ago, the current world is what it runs now.

Player record

How does MICRO_SKIN_PREVIEW rank against other Rust servers?

The last seven days of player hours place MICRO_SKIN_PREVIEW at #7,231, among the top 32% of all ranked servers.

How busy is MICRO_SKIN_PREVIEW?

0 players are on MICRO_SKIN_PREVIEW at present, from 10 slots. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 21:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on MICRO_SKIN_PREVIEW?

You will not find a gather rate in the name of MICRO_SKIN_PREVIEW. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does MICRO_SKIN_PREVIEW run?

The game generates the map on MICRO_SKIN_PREVIEW, which is procedural.

Join record

How do I join MICRO_SKIN_PREVIEW?

Press F1 in Rust to open the console, then enter client.connect 69.142.98.34:28215 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.