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Exhibit no. 5,600Acc. 2026.5600
Rusted Zombies | Local Development
Rust server · in the archive since 20 October 2026
Online 69.131.3.17:28015 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rusted Zombies | Local Development mean?
You can see the tags Rusted Zombies | Local Development publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Rusted Zombies | Local Development?
The Rust Server History lists that feature Rusted Zombies | Local Development are: Modded Rust servers: the record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server record
Which version of Rust does Rusted Zombies | Local Development run?
Rust network protocol 2635 and build 168909 is the build Rusted Zombies | Local Development runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Rusted Zombies | Local Development online, and how reliable is it?
The live count shows Rusted Zombies | Local Development online right now. 144 of 144 hours, or 100% of the time, over the last 6 full days. 20 October 2026 is when Rust Server History first saw it.
Where is Rusted Zombies | Local Development located?
There is no region published by Rusted Zombies | Local Development. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 69.131.3.17:28015 as the address.
Wipe log
What is the wipe schedule on Rusted Zombies | Local Development?
Its rhythm is not yet clear: too few of Rusted Zombies | Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 6 days 21 hours ago.
Player record
How does Rusted Zombies | Local Development rank against other Rust servers?
Player hours over the last seven days put Rusted Zombies | Local Development at #5,600: a place in the top 25% of all ranked servers.
How busy is Rusted Zombies | Local Development?
Of its 10 slots, Rusted Zombies | Local Development currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on Rusted Zombies | Local Development?
The name of Rusted Zombies | Local Development carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Rusted Zombies | Local Development run?
Generated by the game, the map on Rusted Zombies | Local Development is procedural.
Join record
How do I join Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.