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Exhibit no. 13,556Acc. 2026.13556

Belldandy

Rust server · in the archive since 20 September 2026

Offline 68.106.240.11:28015 checked 10d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,556top 62%
Last wipe27d agoThu 1 Oct, 22:39 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 01:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202622:30 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 20 Sep 202623:56 UTC38d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep27 Sep3 Oct9 Oct20 Oct26 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Belldandy mean?

The game's server browser reads these tags published by Belldandy: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Belldandy?

The Rust Server History lists that feature Belldandy are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Belldandy run?

The recorded build for Belldandy is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.

Is Belldandy online, and how reliable is it?

The record shows Belldandy offline at this moment, last seen 10 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 20 September 2026 is when Rust Server History first saw it.

Where is Belldandy located?

You will find no region published by Belldandy. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 68.106.240.11:28015.

Wipe history

What does wipe day look like on Belldandy?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Belldandy?

The record holds too few of Belldandy's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 14 hours ago its current world was made.

Player record

How does Belldandy rank against other Rust servers?

The last seven days of player hours place Belldandy at #13,556, among the top 62% of all ranked servers.

How busy is Belldandy?

The last sighting of Belldandy in the live count was 10 days 11 hours ago; it is offline now.

Rules, map

What are the rules and settings on Belldandy?

No gather rate is stated in the name of Belldandy. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Belldandy run?

The game generates the map on Belldandy, which is procedural.

How to join

How do I join Belldandy?

Press F1 in Rust to open the console, then enter client.connect 68.106.240.11:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.