Open every day, at every hour Admission free 11,840 servers and 88,651 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,452Acc. 2026.15452

Rusty Appalachia

Rust server · in the archive since 13 September 2026

Online 67.223.11.16:28015 checked 28m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,452top 69%
Last wipe13d agoThu 15 Oct, 14:07 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 16:45 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202614:07 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rusty Appalachia mean?

The game's server browser reads these tags published by Rusty Appalachia: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rusty Appalachia?

These Rust Server History lists include Rusty Appalachia: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does Rusty Appalachia run smoothly?

77 server fps on average over the last 48 hours, never below 50. Buildings, deployables and everything else in the world came to as many as 103,333 entities. Memory use peaked at 5,372 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rusty Appalachia run?

On Linux, Rusty Appalachia runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Rusty Appalachia online, and how reliable is it?

The live count shows Rusty Appalachia online right now. About 10 days 12 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Rusty Appalachia located?

You will find no region published by Rusty Appalachia. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 67.223.11.16:28015 as the address.

Wipe record

What does wipe day look like on Rusty Appalachia?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Rusty Appalachia?

The rhythm of Rusty Appalachia cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 13 days 3 hours ago, the current world is what it runs now.

Population

How does Rusty Appalachia rank against other Rust servers?

Over seven days of player hours, Rusty Appalachia ranks #15,452, inside the top 69% of all ranked servers.

How busy is Rusty Appalachia?

0 players are on Rusty Appalachia at present, from 100 slots. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Rusty Appalachia?

You will not find a gather rate in the name of Rusty Appalachia. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Rusty Appalachia run?

A procedural map of size 4,250 with seed 106561217 is what Rusty Appalachia runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Rusty Appalachia?

Press F1 in Rust to open the console, then enter client.connect 67.223.11.16:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.