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Exhibit no. 9,572Acc. 2026.9572

Ironwood Refuge PVE

Rust server · in the archive since 6 October 2026

Online 67.210.97.252:27044 checked 15m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#9,572top 43%
Last wipe10d agoMon 19 Oct, 00:40 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:40 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202600:40 UTC10d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 6 Oct 202620:46 UTC22d ago
    Peak
    5
    Crowd
    halved by day 1
    Lasted
    12.2 days
    Players before
    0
  3. Tue 6 Oct 202613:09 UTC22d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Ironwood Refuge PVE mean?

These tags from Ironwood Refuge PVE, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Ironwood Refuge PVE?

These Rust Server History lists include Ironwood Refuge PVE: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Ironwood Refuge PVE run smoothly?

Averaged over the last 48 hours: 38 server fps, with 27 the lowest. As many as 145,864 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,612 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Ironwood Refuge PVE run?

On Linux, Ironwood Refuge PVE runs Rust network protocol 2635 and build 167781. The protocol must match to join, and Steam handles that update.

Is Ironwood Refuge PVE online, and how reliable is it?

Ironwood Refuge PVE is listed as online now. Going by its reported uptime, it restarted about 4 days 14 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 6 October 2026.

Where is Ironwood Refuge PVE located?

You will find no region published by Ironwood Refuge PVE. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 67.210.97.252:27044.

Wipe history

What does wipe day look like on Ironwood Refuge PVE?

An average peak of 4 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Ironwood Refuge PVE?

No next wipe can be predicted: Ironwood Refuge PVE wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 8 hours ago.

Player counts

How does Ironwood Refuge PVE rank against other Rust servers?

Player hours over the last seven days put Ironwood Refuge PVE at #9,572: a place in the top 43% of all ranked servers.

How busy is Ironwood Refuge PVE?

Against 50 slots, Ironwood Refuge PVE records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on Ironwood Refuge PVE?

You will not find a gather rate in the name of Ironwood Refuge PVE. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Ironwood Refuge PVE run?

Generated by the game at size 5,000 with seed 1492185930, the map on Ironwood Refuge PVE is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Ironwood Refuge PVE?

Press F1 in Rust to open the console, then enter client.connect 67.210.97.252:27044 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.