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Exhibit no. 16,010Acc. 2026.16010
Corrosion Hour Development Test Server
Rust server · in the archive since 1 October 2026
Offline 67.161.116.223:28015 checked 25d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Corrosion Hour Development Test Server mean?
You can see the tags Corrosion Hour Development Test Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Corrosion Hour Development Test Server?
These Rust Server History lists include Corrosion Hour Development Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Corrosion Hour Development Test Server run?
Rust network protocol 2634 and build 166493 is the build Corrosion Hour Development Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Corrosion Hour Development Test Server online, and how reliable is it?
The record shows Corrosion Hour Development Test Server offline at this moment, last seen 25 days 4 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 1 October 2026.
Where is Corrosion Hour Development Test Server located?
There is no region published by Corrosion Hour Development Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 67.161.116.223:28015.
Wipe history
What is the wipe schedule on Corrosion Hour Development Test Server?
The record holds too few of Corrosion Hour Development Test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 8 hours ago its current world was made.
Population
How does Corrosion Hour Development Test Server rank against other Rust servers?
Over seven days of player hours, Corrosion Hour Development Test Server ranks #16,010, inside the top 71% of all ranked servers.
How busy is Corrosion Hour Development Test Server?
The last sighting of Corrosion Hour Development Test Server in the live count was 25 days 4 hours ago; it is offline now.
Rules, map
What are the rules and settings on Corrosion Hour Development Test Server?
No gather rate is stated in the name of Corrosion Hour Development Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Corrosion Hour Development Test Server run?
Generated by the game, the map on Corrosion Hour Development Test Server is procedural.
Joining the server
How do I join Corrosion Hour Development Test Server?
Press F1 in Rust to open the console, then enter client.connect 67.161.116.223:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.