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Exhibit no. 14,084Acc. 2026.14084

Rust Defensive Telemetry Lab

Rust server · in the archive since 12 October 2026

Offline 66.68.241.220:28015 checked 17d ago

moddedoxide
To visit
Players now 1/ 100
1% full
7-day average0peak –
Rank#14,084top 64%
Last wipe17d agoSun 11 Oct, 21:03 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Defensive Telemetry Lab mean?

The game's server browser reads these tags published by Rust Defensive Telemetry Lab: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Defensive Telemetry Lab?

These Rust Server History lists include Rust Defensive Telemetry Lab: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Rust Defensive Telemetry Lab run?

Rust network protocol 2634 and build 167398 is the build Rust Defensive Telemetry Lab runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Defensive Telemetry Lab online, and how reliable is it?

Offline now, Rust Defensive Telemetry Lab was last seen 17 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 12 October 2026 is when Rust Server History first saw it.

Where is Rust Defensive Telemetry Lab located?

There is no region published by Rust Defensive Telemetry Lab. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 66.68.241.220:28015 as the address.

Wipe log

What is the wipe schedule on Rust Defensive Telemetry Lab?

Its rhythm is not yet clear: too few of Rust Defensive Telemetry Lab's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 days 14 hours ago its current world was made.

Player counts

How does Rust Defensive Telemetry Lab rank against other Rust servers?

Player hours over the last seven days put Rust Defensive Telemetry Lab at #14,084: a place in the top 64% of all ranked servers.

How busy is Rust Defensive Telemetry Lab?

The last sighting of Rust Defensive Telemetry Lab in the live count was 17 days 4 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Rust Defensive Telemetry Lab?

The name of Rust Defensive Telemetry Lab carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Rust Defensive Telemetry Lab run?

The game generates the map on Rust Defensive Telemetry Lab, which is procedural.

Join record

How do I join Rust Defensive Telemetry Lab?

Enter client.connect 66.68.241.220:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.