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The server's own banner, as it publishes it

Exhibit no. 6,604Acc. 2026.6604

USP SYCA PVE US

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.99.78:28030 checked 9m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#6,604top 30% · #1055 in NA
Last wipe24d agoSat 3 Oct, 03:49 UTC · monthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 21:25 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202603:49 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202601:55 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

1.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on USP SYCA PVE US mean?

You can see the tags USP SYCA PVE US publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include USP SYCA PVE US?

The Rust Server History lists that feature USP SYCA PVE US are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does USP SYCA PVE US run smoothly?

13 server fps on average over the last 48 hours, never below 5. Buildings, deployables and everything else in the world came to as many as 125,764 entities. Up to 4,647 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does USP SYCA PVE US run?

The recorded build for USP SYCA PVE US is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is USP SYCA PVE US online, and how reliable is it?

USP SYCA PVE US is listed as online now. About 4 days 14 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 1 October 2026 is when Rust Server History first saw it.

Where is USP SYCA PVE US located?

In North America, USP SYCA PVE US lists itself with its NA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 66.51.99.78:28030.

Wipe record

What does wipe day look like on USP SYCA PVE US?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on USP SYCA PVE US?

Once a month USP SYCA PVE US wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 24 days 17 hours ago. Its tags carry a monthly wipe schedule.

Player record

How does USP SYCA PVE US rank against other Rust servers?

USP SYCA PVE US ranks #6,604 on seven-day player hours: top 30% overall and #1,055 in North America.

How busy is USP SYCA PVE US?

Against 50 slots, USP SYCA PVE US records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 23:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on USP SYCA PVE US?

The name of USP SYCA PVE US carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does USP SYCA PVE US run?

A procedural map of size 4,500 with seed 722508191 is what USP SYCA PVE US runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join USP SYCA PVE US?

Entering client.connect 66.51.99.78:28030 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.