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Exhibit no. 2,217Acc. 2026.2217
Testing Grounds
Rust server, NA · in the archive since 13 September 2026
Online NA 45.45.239.176:28015 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 2 Oct01:18 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:55 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202601:18 UTC25d ago
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
- 9d 2hThu 5 Nov, 19:00 UTCFW
- 37d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Testing Grounds mean?
The game's server browser reads these tags published by Testing Grounds: gmvanilla (Game mode): The mode here is vanilla survival; mp15 (Max players): 15 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Testing Grounds?
These Rust Server History lists include Testing Grounds: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server entry
Does Testing Grounds run smoothly?
30 server fps on average over the last 48 hours, never below 30. As many as 7,075 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,274 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 is the build Testing Grounds runs, on Linux. The protocol must match to join, and Steam handles that update.
Is Testing Grounds online, and how reliable is it?
At this moment Testing Grounds is online. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Testing Grounds located?
In North America, Testing Grounds lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 45.45.239.176:28015.
Wipe history
What does wipe day look like on Testing Grounds?
At their busiest, its recent wipes drew an average of 5 players. 13 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Testing Grounds?
Testing Grounds wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 14 hours ago its current world was made. The tags list a monthly wipe schedule.
Population
How does Testing Grounds rank against other Rust servers?
Testing Grounds takes #348 in North America on seven-day player hours, with #2,217 overall and a place in the top 10% of all ranked servers.
How busy is Testing Grounds?
2 players are on Testing Grounds at present, from 15 slots. Stored history gives a seven-day average of 2 players and a peak of 8. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 5 players.
Map and rules
What are the rules and settings on Testing Grounds?
You will not find a gather rate in the name of Testing Grounds. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched off.
Which map does Testing Grounds run?
Generated by the game at size 1,200 with seed 2147483647, the map on Testing Grounds is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join Testing Grounds?
Entering client.connect 45.45.239.176:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.