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Exhibit no. 5,020Acc. 2026.5020

Bearly Surviving

Rust server, NA · in the archive since 13 September 2026

Online NA 66.51.99.76:28045 checked 7m ago

monthly wipes moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak 5
Rank#5,020top 23% · #862 in NA
Last wipe26d agoThu 1 Oct, 18:04 UTC · monthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 22:25 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:04 UTC FW26d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Bearly Surviving mean?

The game's server browser reads these tags published by Bearly Surviving: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Bearly Surviving?

The Rust Server History lists that feature Bearly Surviving are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Bearly Surviving run smoothly?

5 server fps on average over the last 48 hours, never below 5. As many as 82,216 entities were in the world: buildings, deployables and the rest. Up to 3,082 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Bearly Surviving run?

On Linux, Bearly Surviving runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Bearly Surviving online, and how reliable is it?

At this moment Bearly Surviving is online. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Bearly Surviving located?

In North America, Bearly Surviving lists itself with its NA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 66.51.99.76:28045 as the address.

Wipe history

What does wipe day look like on Bearly Surviving?

5 players on average was the busiest its recent wipes drew. 4 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Bearly Surviving?

The force wipe is the only wipe on Bearly Surviving, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 26 days 4 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player counts

How does Bearly Surviving rank against other Rust servers?

Bearly Surviving takes #862 in North America on seven-day player hours, with #5,020 overall and a place in the top 23% of all ranked servers.

How busy is Bearly Surviving?

Against 50 slots, Bearly Surviving records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 5.

Map and rules

What are the rules and settings on Bearly Surviving?

The name of Bearly Surviving carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Bearly Surviving run?

Generated by the game at size 4,096 with seed 1337, the map on Bearly Surviving is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join Bearly Surviving?

Enter client.connect 66.51.99.76:28045 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/pwQP862VSA.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.