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Exhibit no. 15,349Acc. 2026.15349

[US] Chronic Condition

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.99.69:28065 checked 12m ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,349top 69% · #1521 in NA
Last wipe26d agoFri 2 Oct, 09:40 UTC · monthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:40 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202609:40 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246801:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [US] Chronic Condition mean?

You can see the tags [US] Chronic Condition publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US] Chronic Condition?

These Rust Server History lists include [US] Chronic Condition: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does [US] Chronic Condition run smoothly?

5 server fps on average over the last 48 hours, never below 5. Buildings, deployables and everything else in the world came to as many as 111,203 entities. Memory use peaked at 3,426 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [US] Chronic Condition run?

The recorded build for [US] Chronic Condition is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [US] Chronic Condition online, and how reliable is it?

[US] Chronic Condition is listed as online now. The uptime it reports puts the last restart at about 13 hours ago. It was up for 144 of 168 hours in the last 7 full days, 86% of the time. First seen by Rust Server History on 1 October 2026.

Where is [US] Chronic Condition located?

With its NA tag, [US] Chronic Condition lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 66.51.99.69:28065 as the address.

Wipe log

What does wipe day look like on [US] Chronic Condition?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [US] Chronic Condition?

The force wipe is the only wipe on [US] Chronic Condition, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 26 days 15 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.

Player counts

How does [US] Chronic Condition rank against other Rust servers?

Seven days of player hours rank [US] Chronic Condition at #15,349, in the top 69% of all ranked servers; within North America it is #1,521.

How busy is [US] Chronic Condition?

Against 50 slots, [US] Chronic Condition records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on [US] Chronic Condition?

You will not find a gather rate in the name of [US] Chronic Condition. No group may exceed 16 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does [US] Chronic Condition run?

Generated by the game at size 4,250 with seed 1564901445, the map on [US] Chronic Condition is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [US] Chronic Condition?

Enter client.connect 66.51.99.69:28065 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players The server holds 50 slots.
ts16
Group limit Teams are capped at 16.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.