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Exhibit no. 3,390Acc. 2026.3390

Fun in the Sun (PVE)

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.99.63:28075 checked 10m ago

monthly wipes oxidepve
To visit
Players now 0/ 50
0% full
7-day average1peak 7
Rank#3,390top 15% · #560 in NA
Last wipe26d agoThu 1 Oct, 19:04 UTC · monthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 10:50 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:04 UTC FW26d ago
    Peak
    12
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

12wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 46 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Fun in the Sun (PVE) mean?

These tags from Fun in the Sun (PVE), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): The team cap is 20; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): North America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Fun in the Sun (PVE)?

The Rust Server History lists that feature Fun in the Sun (PVE) are: Rust community servers, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does Fun in the Sun (PVE) run smoothly?

26 server fps on average over the last 48 hours, never below 5. As many as 125,842 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,092 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Fun in the Sun (PVE) run?

Rust network protocol 2635 and build 168909 is the build Fun in the Sun (PVE) runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Fun in the Sun (PVE) online, and how reliable is it?

At this moment Fun in the Sun (PVE) is online. Going by its reported uptime, it restarted about 9 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 1 October 2026.

Where is Fun in the Sun (PVE) located?

The NA tag is how Fun in the Sun (PVE) lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 66.51.99.63:28075 as the address.

Wipe log

What does wipe day look like on Fun in the Sun (PVE)?

12 players on average was the busiest its recent wipes drew. 46 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Fun in the Sun (PVE)?

Once a month Fun in the Sun (PVE) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 26 days 15 hours ago its current world was made. The tags list a monthly wipe schedule.

Player counts

How does Fun in the Sun (PVE) rank against other Rust servers?

Fun in the Sun (PVE) takes #560 in North America on seven-day player hours, with #3,390 overall and a place in the top 15% of all ranked servers.

How busy is Fun in the Sun (PVE)?

Against 50 slots, Fun in the Sun (PVE) records 0 players right now. The seven-day average stands at 1 players; the peak is 7. An average of 3 players at 18:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Fun in the Sun (PVE)?

The name of Fun in the Sun (PVE) carries no gather rate. The group limit is 20 players. Under game mode, the entry reads pve, player combat is not allowed. The Community section of the server browser carries it. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Fun in the Sun (PVE) run?

Generated by the game at size 4,000 with seed 897176852, the map on Fun in the Sun (PVE) is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Fun in the Sun (PVE)?

Enter client.connect 66.51.99.63:28075 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/rkFSsyuEGd.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts20,^o

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts20
Group limit The team cap is 20.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.