Open every day, at every hour Admission free 11,865 servers and 95,534 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,341Acc. 2026.15341

Revenge

Rust server, NA · in the archive since 14 October 2026

Online NA 66.51.99.61:28050 checked 11m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,341top 69% · #1503 in NA
Last wipe15d agoWed 14 Oct, 07:45 UTC · monthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246817:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Revenge mean?

You can see the tags Revenge publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Revenge?

These Rust Server History lists include Revenge: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does Revenge run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. As many as 75,168 entities were in the world: buildings, deployables and the rest. Up to 3,092 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Revenge run?

On Linux, Revenge runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Revenge online, and how reliable is it?

At this moment Revenge is online. Going by its reported uptime, it restarted about 7 days 2 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 14 October 2026 is when Rust Server History first saw it.

Where is Revenge located?

The NA tag is how Revenge lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 66.51.99.61:28050 as the address.

Wipe history

What is the wipe schedule on Revenge?

An estimate from the force wipe gives Revenge's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 8 hours ago its current world was made. A monthly wipe schedule is published in its tags.

Population

How does Revenge rank against other Rust servers?

Seven days of player hours rank Revenge at #15,341, in the top 69% of all ranked servers; within North America it is #1,503.

How busy is Revenge?

0 players are on Revenge at present, from 50 slots. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Revenge?

You will not find a gather rate in the name of Revenge. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Revenge run?

A procedural map of size 2,500 with seed 1 is what Revenge runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Revenge?

Enter client.connect 66.51.99.61:28050 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.