Open every day, at every hour Admission free 11,668 servers and 48,663 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 8,093Acc. 2026.8093

Rusty Town Wars

Rust server · in the archive since 3 October 2026

Online 66.51.99.4:6666 checked 6m ago

vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#8,093top 36%
Last wipe18d agoSun 11 Oct, 03:07 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:10 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202603:07 UTC18d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rusty Town Wars mean?

The game's server browser reads these tags published by Rusty Town Wars: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): Slot count: 100; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rusty Town Wars?

These Rust Server History lists include Rusty Town Wars: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Rusty Town Wars run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. Buildings, deployables and everything else in the world came to as many as 182,572 entities. Memory use peaked at 5,999 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rusty Town Wars run?

Rust network protocol 2635 and build 168909 is the build Rusty Town Wars runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rusty Town Wars online, and how reliable is it?

The live count shows Rusty Town Wars online right now. The uptime it reports puts the last restart at about 23 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 3 October 2026.

Where is Rusty Town Wars located?

No region is published by Rusty Town Wars. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 66.51.99.4:6666.

Wipe log

What does wipe day look like on Rusty Town Wars?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 21 hours after the wipe, the crowd peaked.

What is the wipe schedule on Rusty Town Wars?

Its rhythm is not yet clear: too few of Rusty Town Wars's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 18 days 6 hours ago.

Population

How does Rusty Town Wars rank against other Rust servers?

Over seven days of player hours, Rusty Town Wars ranks #8,093, inside the top 36% of all ranked servers.

How busy is Rusty Town Wars?

0 players are on Rusty Town Wars at present, from 100 slots. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 15:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Rusty Town Wars?

The name of Rusty Town Wars carries no gather rate. You may play in groups of up to 12 players. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does Rusty Town Wars run?

Seed 1337, size 6,000: such is the procedural map Rusty Town Wars runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

Joining the server

How do I join Rusty Town Wars?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.4:6666 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/MmMr3VKxbu.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp100
Max players Slot count: 100.
ts12
Group limit Teams are capped at 12.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.