The server's own banner, as it publishes it
Exhibit no. 9,950Acc. 2026.9950
HighMiles Test server
Rust server · in the archive since 3 October 2026
Offline 66.51.99.4:40123 checked 2h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
3 Oct Last seen 6 Oct00:20 10 Oct13:05 10 Oct21:52 13 Oct20:56 14 Oct19:53 15 Oct04:04 16 Oct17:32 17 Oct04:16 18 Oct01:06 22 Oct20:46 23 Oct23:57 28 Oct19:49
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 01:30 UTCAll times UTC.
The record of each wipe
-
Wed 28 Oct 202619:49 UTC7h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 23 Oct 202623:57 UTC5d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.8 days
- Players before
- 0
-
Thu 22 Oct 202620:46 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Sun 18 Oct 202601:06 UTC11d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.8 days
- Players before
- 0
-
Sat 17 Oct 202604:16 UTC11d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Fri 16 Oct 202617:32 UTC12d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Thu 15 Oct 202604:04 UTC13d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Wed 14 Oct 202619:53 UTC14d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Tue 13 Oct 202620:56 UTC15d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sat 10 Oct 202621:52 UTC18d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 0
Open the archive box: 2 earlier wipes
-
Sat 10 Oct 202613:05 UTC18d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Tue 6 Oct 202600:20 UTC23d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on HighMiles Test server mean?
You can see the tags HighMiles Test server publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include HighMiles Test server?
The Rust Server History lists that feature HighMiles Test server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server entry
Does HighMiles Test server run smoothly?
14 server fps on average over the last 48 hours, never below 8. Buildings, deployables and everything else in the world came to as many as 125,964 entities. The highest memory use was 12,232 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does HighMiles Test server run?
The recorded build for HighMiles Test server is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is HighMiles Test server online, and how reliable is it?
The record shows HighMiles Test server offline at this moment, last seen 2 hours ago. Going by its reported uptime, it restarted about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 3 October 2026.
Where is HighMiles Test server located?
There is no region published by HighMiles Test server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.4:40123.
Wipe log
What does wipe day look like on HighMiles Test server?
At their busiest, its recent wipes drew an average of 1 players. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.
What is the wipe schedule on HighMiles Test server?
No next wipe can be predicted: HighMiles Test server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 7 hours ago its current world was made.
Player record
How does HighMiles Test server rank against other Rust servers?
The last seven days of player hours place HighMiles Test server at #9,950, among the top 45% of all ranked servers.
How busy is HighMiles Test server?
HighMiles Test server is offline at present, having last been seen 2 hours ago. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 20:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on HighMiles Test server?
You will not find a gather rate in the name of HighMiles Test server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does HighMiles Test server run?
Seed 1337, size 3,500: such is the procedural map HighMiles Test server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.
How to join
How do I join HighMiles Test server?
Enter client.connect 66.51.99.4:40123 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://highs-pve-server.paynow.store/ is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.