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The server's own banner, as it publishes it

Exhibit no. 15,338Acc. 2026.15338

Randum Rust Test Server

Rust server · in the archive since 13 September 2026

Online 66.51.99.49:28018 checked 13m ago

moddedcarbon
To visit
Players now 0/ 12
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe18d agoSun 11 Oct, 02:47 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:55 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202602:47 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202623:27 UTC FW27d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9.1 days
    Players before
    0
  3. Sun 27 Sep 202615:34 UTC31d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.3 days
    Players before
    0
  4. Mon 21 Sep 202600:04 UTC38d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.6 days
    Players before
    0
  5. Thu 17 Sep 202621:49 UTC41d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Randum Rust Test Server mean?

These tags from Randum Rust Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): Slot count: 12; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Randum Rust Test Server?

These Rust Server History lists include Randum Rust Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does Randum Rust Test Server run smoothly?

28 server fps on average over the last 48 hours, never below 9. Buildings, deployables and everything else in the world came to as many as 133,107 entities. The highest memory use was 6,451 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Randum Rust Test Server run?

The recorded build for Randum Rust Test Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Randum Rust Test Server online, and how reliable is it?

The live count shows Randum Rust Test Server online right now. Going by its reported uptime, it restarted about 6 days 13 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Randum Rust Test Server located?

There is no region published by Randum Rust Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.99.49:28018.

Wipe record

What does wipe day look like on Randum Rust Test Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Randum Rust Test Server?

No next wipe can be predicted: Randum Rust Test Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 18 days 7 hours ago, the current world is what it runs now.

Player counts

How does Randum Rust Test Server rank against other Rust servers?

Player hours over the last seven days put Randum Rust Test Server at #15,338: a place in the top 69% of all ranked servers.

How busy is Randum Rust Test Server?

Of its 12 slots, Randum Rust Test Server currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Randum Rust Test Server?

You will not find a gather rate in the name of Randum Rust Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does Randum Rust Test Server run?

A procedural map of size 4,500 with seed 1337 is what Randum Rust Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

How to join

How do I join Randum Rust Test Server?

Entering client.connect 66.51.99.49:28018 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players Slot count: 12.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.