The server's own banner, as it publishes it
Exhibit no. 15,026Acc. 2026.15026
dont join
Rust server, NA · in the archive since 30 September 2026
Online NA 66.51.99.38:28025 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
30 Sep Now 30 Sep20:16 1 Oct02:58 21 Oct10:27 22 Oct19:32 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:20 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202619:32 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 21 Oct 202610:27 UTC7d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
-
Thu 1 Oct 202602:58 UTC28d ago
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 20.3 days
- Players before
- 1
-
Wed 30 Sep 202620:16 UTC28d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on dont join mean?
You can see the tags dont join publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168912 (Build): The game build is 168912; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include dont join?
These Rust Server History lists include dont join: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server record
Does dont join run smoothly?
5 server fps on average over the last 48 hours, never below 5. Buildings, deployables and everything else in the world came to as many as 87,000 entities. The highest memory use was 3,561 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does dont join run?
The recorded build for dont join is Rust network protocol 2635 and build 168912 on Linux. Steam updates your game for you; joining needs the same protocol.
Is dont join online, and how reliable is it?
The live count shows dont join online right now. The uptime it reports puts the last restart at about 6 days 6 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 30 September 2026.
Where is dont join located?
The NA tag is how dont join lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 66.51.99.38:28025 as the address.
Wipe history
What does wipe day look like on dont join?
At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.
What is the wipe schedule on dont join?
dont join wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 6 days 7 hours ago its current world was made. Its tags carry a monthly wipe schedule.
Player counts
How does dont join rank against other Rust servers?
dont join takes #1,484 in North America on seven-day player hours, with #15,026 overall and a place in the top 67% of all ranked servers.
How busy is dont join?
Of its 50 slots, dont join currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules, map
What are the rules and settings on dont join?
No gather rate is stated in the name of dont join. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Which map does dont join run?
Generated by the game at size 4,020 with seed 1337, the map on dont join is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.
Joining the server
How do I join dont join?
Press F1 in Rust to open the console, then enter client.connect 66.51.99.38:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8
Game
gmrust
mp50
ts8
v2635
cs168912
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.