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Exhibit no. 7,118Acc. 2026.7118

We Do Not Eat Our Allies

Rust server, NA · in the archive since 1 October 2026

Online NA 66.51.98.58:28040 checked 10m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#7,118top 32% · #1094 in NA
Last wipe27d agoThu 1 Oct, 18:10 UTC · monthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:25 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:10 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on We Do Not Eat Our Allies mean?

The game's server browser reads these tags published by We Do Not Eat Our Allies: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include We Do Not Eat Our Allies?

The Rust Server History lists that feature We Do Not Eat Our Allies are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does We Do Not Eat Our Allies run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. As many as 63,684 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,176 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does We Do Not Eat Our Allies run?

Rust network protocol 2635 and build 168909 is the build We Do Not Eat Our Allies runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is We Do Not Eat Our Allies online, and how reliable is it?

We Do Not Eat Our Allies is listed as online now. Going by its reported uptime, it restarted about 11 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 1 October 2026.

Where is We Do Not Eat Our Allies located?

The NA tag is how We Do Not Eat Our Allies lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 66.51.98.58:28040 as the address.

Wipe log

What does wipe day look like on We Do Not Eat Our Allies?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 12 hours after the wipe, the crowd peaked.

What is the wipe schedule on We Do Not Eat Our Allies?

We Do Not Eat Our Allies wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 27 days 13 hours ago. The tags list a monthly wipe schedule.

Population

How does We Do Not Eat Our Allies rank against other Rust servers?

Seven days of player hours rank We Do Not Eat Our Allies at #7,118, in the top 32% of all ranked servers; within North America it is #1,094.

How busy is We Do Not Eat Our Allies?

Against 50 slots, We Do Not Eat Our Allies records 0 players right now. The seven-day average stands at 0 players; the peak is 2. An average of 1 players at 11:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on We Do Not Eat Our Allies?

No gather rate is stated in the name of We Do Not Eat Our Allies. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does We Do Not Eat Our Allies run?

Seed 270523416, size 3,300: such is the procedural map We Do Not Eat Our Allies runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join We Do Not Eat Our Allies?

Entering client.connect 66.51.98.58:28040 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.