The server's own banner, as it publishes it
Exhibit no. 15,339Acc. 2026.15339
private do not join!!!
Rust server, NA · in the archive since 13 September 2026
Online NA 66.51.97.67:28050 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 27 Sep22:42 1 Oct23:41 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:40 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202623:41 UTC FW27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 27 Sep 202622:42 UTC31d ago
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on private do not join!!! mean?
The game's server browser reads these tags published by private do not join!!!: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts24 (Group limit): A team may hold no more than 24; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include private do not join!!!?
The Rust Server History lists that feature private do not join!!! are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server record
Does private do not join!!! run smoothly?
Across the last 48 hours it averaged 5 server fps; the low was 5. As many as 122,127 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,252 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does private do not join!!! run?
Rust network protocol 2635 and build 168909 is the build private do not join!!! runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is private do not join!!! online, and how reliable is it?
private do not join!!! is listed as online now. Going by its reported uptime, it restarted about 5 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is private do not join!!! located?
In North America, private do not join!!! lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.97.67:28050.
Wipe history
What does wipe day look like on private do not join!!!?
2 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on private do not join!!!?
Once a month private do not join!!! wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 8 hours ago. The tags list a monthly wipe schedule.
Player counts
How does private do not join!!! rank against other Rust servers?
private do not join!!! takes #1,509 in North America on seven-day player hours, with #15,339 overall and a place in the top 69% of all ranked servers.
How busy is private do not join!!!?
0 players are on private do not join!!! at present, from 50 slots. An average of 0 players is recorded across the last seven days.
Map and rules
What are the rules and settings on private do not join!!!?
The name of private do not join!!! carries no gather rate. No group may exceed 24 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.
Which map does private do not join!!! run?
A procedural map of size 4,500 with seed 1 is what private do not join!!! runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join private do not join!!!?
Press F1 in Rust to open the console, then enter client.connect 66.51.97.67:28050 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp50
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.