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Exhibit no. 12,302Acc. 2026.12302

Testing Dumb Things

Rust server, NA · in the archive since 13 September 2026

Online NA 66.51.96.89:28000 checked 9m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#12,302top 55% · #1362 in NA
Last wipe18h agoThu 29 Oct, 01:52 UTC · monthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:50 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202621:44 UTC22h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75121:0002:0006:0010:0014:0018:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304021:0002:0006:0010:0014:0018:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Testing Dumb Things mean?

You can see the tags Testing Dumb Things publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Testing Dumb Things?

These Rust Server History lists include Testing Dumb Things: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Server entry

Does Testing Dumb Things run smoothly?

Across the last 48 hours it averaged 9 server fps; the low was 5. Buildings, deployables and everything else in the world came to as many as 21,917 entities. Up to 1,210 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Testing Dumb Things run?

On Linux, Testing Dumb Things runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Testing Dumb Things online, and how reliable is it?

At this moment Testing Dumb Things is online. The uptime it reports puts the last restart at about 5 hours ago. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Testing Dumb Things located?

With its NA tag, Testing Dumb Things lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.89:28000.

Wipe history

What is the wipe schedule on Testing Dumb Things?

Testing Dumb Things wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 18 hours ago its current world was made. The tags list a monthly wipe schedule.

Player counts

How does Testing Dumb Things rank against other Rust servers?

Seven days of player hours rank Testing Dumb Things at #12,302, in the top 55% of all ranked servers; within North America it is #1,362.

How busy is Testing Dumb Things?

Of its 50 slots, Testing Dumb Things currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 01:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Testing Dumb Things?

You will not find a gather rate in the name of Testing Dumb Things. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Testing Dumb Things run?

Generated by the game at size 3,500 with seed 1337, the map on Testing Dumb Things is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Testing Dumb Things?

Entering client.connect 66.51.96.89:28000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.